Abstract

This position paper provides an overview of advances made in affect elicitation and tracking. We provide guidelines for
evoking underwhelming, overwhelming and optimal affective states and tracking the affective state using psychophysiological
measurements in high intensity VR exergaming.
We discuss the research challenges that need to be addressed to implement affective high intensity VR exergaming.

Video

Reference

 

Barathi, S. C., Proulx, M., O’Neill, E., & Lutteroth, C. (2020, April). Guidelines for Affect Elicitation and Tracking in High Intensity VR Exergaming. In 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020 (p. 10). Association for Computing Machinery.

 

Resources

Share This Project