2025

RetroSketch_Thumbnail_REVEAL

CHI 2025 Honourable Mention Award

RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality

CHI 2025 Full Paper

There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell

2024

CHI 2024 Full Paper

Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task

CHI 2024 Honourable Mention Award

Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming

Journal of Experimental Social Psychology

Nostalgia Assuages Spatial Anxiety

2023

CHI 2023 Full Paper

Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task

CHI 2023 Full Paper

FakeForward: Using Deepfake Technology for Feedforward Learning

But Not The Way You Think REVEAL Studios Tile 2

CHI 2023 Full Paper

Realism and Field of View Affect Presence in VR but Not the Way You Think

CHI 2023 Full Paper

Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes

CHI 2023 Full Paper

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality

. Virtual maze presentation from participants’ perspective, showing a colourful balloon and a picture on a wall.

Cognition and Emotion

Nostalgia Enhances Route Learning in a Virtual Environment

2022

CHI EA 2022 Full Paper

Dancing with the Avatars: Feedforward Learning from Self-Avatars

CHI 2022 Full Paper

Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment

CHI 2022 Full Paper

TapGazer: Text Entry with finger tapping and gaze-directed word selection

ACM Transactions on Applied Perception

A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-Air Haptic Stimulation

Frontiers in Computer Science

Communicating Photograph Content Through Tactile Images to People With Visual Impairments

CHI 2022 Full Paper

Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing

Attention, Perception & Psychophysics

Using Immersive Virtual Reality to Examine How Visual and Tactile Cues Drive the Material-Weight Illusion

Behavior Research Methods

Induction of Spatial Anxiety in a Virtual Navigation Environment

2021

CHI 2021 Full Paper

EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction

CHI 2021 Honourable Mention Award

Augmented reality and older adults: A comparison of prompting types

CHI 2021 Full Paper

ReverseORC: Reverse engineering of resizable user interface layouts with or-constraints

ETRA 2021 Full Paper

Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

CHI 2021 Full Paper

Effects of emotion and agency on presence in virtual reality

CHI 2021 Full Paper

Exploring Asymmetric Roles in Mixed-Ability Gaming

CHI 2021 Full Paper

Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions

Neurobiology of Aging

Dopaminergic Modulation of Working Memory and Cognitive Flexibility in a Zebrafish Model of Aging-Related Cognitive Decline

2020

CHI 2020 Full Paper

Touché: Data-Driven Interactive Sword Fighting in Virtual Reality

CHI 2020 Full Paper

Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame

CHI 2020 Full Paper

Affect Recognition Using Psychophysiological Correlates in High Intensity VR Exergaming

CHI 2020 Workshop Paper

Guidelines for Affect Elicitation and Tracking in High Intensity VR Exergaming

CHI 2020 Best Paper Award

Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame

CHI 2020 Full Paper

ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints

Behavior Research Methods

The Free-Movement Pattern Y-Maze: A Cross-Species Measure of Working Memory and Executive Function

2019

ACM Transactions on Applied Perception

The effect of task on visual attention in interactive virtual environments

CHI 2019 Full Paper

CodeGazer: Making Code Navigation Easy and Natural with Gaze Input

CHI 2019 Full Paper

ORC Layout: Adaptive GUI Layout with OR-Constraints

CHI 2019 Best Paper Award

ReType: Quick Text Editing with Keyboard and Gaze

CHI 2019 Full Paper

Virtual Performance Augmentation in an Immersive Jump & Run Exergame

2018

CHI 2018 Full Paper

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming